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Lunar Craters 1.1
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lunar craters info
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1994-02-18
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3KB
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88 lines
LUNAR CRATERS History...
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One of our employees started writing the code beginning 3/03/93 6:00 PM. He was
out on a Saturday browsing through some of the local antique shops. He came
across an old (I guess it was made of a heavy cardboard) Chinese Checkers game
board. This sparked an idea. How about adding a little Sci-Fi tilt to this old
game. We decided to spruce it up a bit and release it to some bulletin boards
as SHAREWARE. This is the second release, version 1.10 with digitized sound.
Not much testing (officially) was done on version 1.0 and we discovered
problems with the Quadras. Many different system configurations exist today, so
if bugs arise, please let us know.
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Release History...
- Version 1.0 released 3/03/93
- Version 1.1 released 5/26/93
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Version 1.1 Updates...
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- System 7.xx compatible.
- Improved marble alignment.
- Now runs on Quadra systems.
- Added Black + White graphics.
- Improved grayscale appearance.
- Added more sound volume levels.
- Improved appearance of animation.
- Added more animation speed options.
- Planet sizes according to screen size.
- Increased number of colors from 6 to 12.
- Fewer problems running under MultiFinder.
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Which Macs can play LUNAR CRATERS...
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As of this version (1.10), LUNAR CRATERS will run on black+white and color
capable Macintosh systems. A second set of graphics was created to provide a
more pleasing look in the black+white mode. A list of system configurations
that Lunar Craters was tested on is provided below.
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Macintosh Plus 4 Meg 6.02 9" B+W
Macintosh II 8 Meg 6.08 13" Color
Performa 430 4 Meg 7.1P 14" Color
Performa 450 4 Meg 7.1P 14" Color
Performa 600 4 Meg 7.1P 14" Color
Classic II 4 Meg 7.1 9" B+W
Color Classic 8 Meg 7.1 10" Color
Macintosh II VX 8 Meg 7.1 14" Color
LC III 4 Meg 7.1 14" Color
Centris 610 8 Meg 7.1 16" Color
Centris 650 12 Meg 7.1 16" Color
Quadra 800 24 Meg 7.1 19" Color
PowerBook 145 4 Meg 7.1 Built-in
PowerBook 160 4 Meg 7.1 Built-in
PowerBook 165c 4 Meg 7.1 Built-in
PowerBook 180 12 Meg 7.1 Built-in
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Note:
16" screens set memory size to 4000k
19" screens set memory size to 7000k
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Game Objectives...
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LUNAR CRATERS follows the same rules as the standard Chinese Checkers game.
Starting out the game, marbles are sitting in opposing triangles. The object is
to transfer all your marbles to the opposite triangle in place of your
opponents marbles.
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A marble can only jump one position per turn. An exception to this is when the
marble jumps another marble. In this situation, a marble may jump multiple
times. Remember you can only jump one marble at a time, that is, a marble -
space - marble - space, etc.
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There are times when the macintosh may not know if you desire to make
additional jumps or not. Just click the mouse button on the marble you last
moved to terminate your turn. When the up-arrow cursor is displayed you are
expected to choose (pickup) the desired marble to be moved. If the down-arrow
cursor is being displayed then you are expected to pick a spot for your marble
to jump to.
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ProSoft Inc.
2754 Cardigan Lane
Mound, Minnesota 55364
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(612) 472-5596